Video Games

Veiled Experts: The First Preview

Veiled Experts is a highly cryptic name for a game filled with mechanics and game modes common in modern multiplayer shooters. However, familiarity is not a bad thing here. The team-based tactical shooter is easy to pick up and play well, as demonstrated in the brief time I had to preview it. Its two modes – standard deathmatch with a bit of a twist, and more tactical bomb disposal – were hyped fun. But without depth beyond execution and gunplay, the future looks cloudy for games like this in today’s tough game-as-a-service environment.

Before we get into any of the game modes, let me introduce you to the cast of contractors you can join on the field. Amazingly, we were able to try nine of them, each with their own set of passive and active abilities. I haven’t been able to look into or try out team compositions that take full advantage of these unique abilities, but not John Wick, but like this guy who can stun enemies with a pistol shot , some of which seem quite influential. body. The cast is also pretty diverse and aesthetically expressive up close, but when it came time to game, I found them pretty hard to pin down. However, during battle, they all take on humanoid forms.

Of the two modes available, bomb disposal was the star. Both teams alternately defend and attack her two points on the map. His second map I played, Multilevel Art Gallery, was my favorite because it really encapsulates Veiled Experts’ emphasis on strategic planning and thinking. There are multiple ways to enter the building, but a Fortnite-style level barrier slowly approaches you for a limited amount of time. Of course you can enter through the front door, but the side and window entrances were also on the table. My team’s first attack was to punch a hole in the basement wall from the parking lot, completely knocking the enemy off guard. The holes we made stayed there for the rest of the attack round, but this light, Hitman-esque problem-solving made us feel great in the moment.

My team’s first attack was to punch a hole in the basement wall from the parking lot, completely knocking the enemy off guard.


The other map, a cluttered parking lot with a few warehouses and vehicles, was a little underwhelming in comparison. Sandstorms occur randomly, blinding several feet away. During these moments, things felt like complete chaos. Otherwise the strategy felt in favor of the defenders. The defender can engage the attacker more than the other way around because he can park on one of the two roofs and see most of the map and has far fewer options to be dynamic. I was much more prepared to do it. as an invader. Most similar to the Team Deathmatch mode, both teams engaged in a straight shootout, with the play area guardrailed by the aforementioned barriers and back and forth between various positions on the map. It was a nice little twist to not get too fixated and force everyone to think a few seconds ahead all the time. However, all character abilities are disabled in this mode, and the action depends on who has the better weapons and the skill to use them.

Shops are available between rounds of defuse bombs or between deaths in Team Deathmatch to earn money based on your performance. You can purchase weapons and items, upgrade your team’s tactical level (which increases the range of items you can purchase), or donate cash to help other players quickly use their equipment. It was a bit like Valorant, but with the extra availability of big money purchases like the Juggernaut Armor, making it a near-invincible killing machine for a limited time. We’re confident there’s plenty of tactical depth in the timing and assignments of the, and when mixed with the round-by-round summary elapsed time map, there’s plenty of competitive edge here.

But for those queuing solo or looking for a long-term game to really invest in, Veiled Experts doesn’t seem to have much to earn or do outside of round-to-round play. Cosmetics and agents to unlock seem natural, but at this time there’s no indication that special events or other incentives to play exist. How many agents will the game have at this stage of development? , or how many maps there will be in each mode. With bright and promising service games shutting down so often, I worry about their longevity if nothing prevents people from coming back.

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