The Xbox Adaptive Controller Was Almost Canceled Before Teams Across Microsoft Rebelled
Microsoft’s Xbox Adaptive Controller barely made it into production, but a team across the company apparently stepped in to make sure the project received funding.
in an interview with The BargeMicrosoft’s Vice President of Windows and Devices Robin Seiler revealed that the Xbox Adaptive Controller was once “on the cut list” and at risk of losing money. Controller originally started as an employee-led effort to improve accessibility options, and saw its first iterations at a company hackathon.
According to Seiler, employees from the Xbox and Surface teams saved the project, leading to collaboration between global divisions determined to “make it happen.”
Seiler said that when faced with budget issues, the team argued: This is not about revenue or brand positioning. Being able to play games on demand is important to people. “
A Microsoft employee explained the change in company culture after the launch of the Xbox Adaptive Controller, prioritizing inclusivity. That message is consistent, coming out last month at the Tokyo Game Show when Xbox boss Phil Spencer and her corporate vice president Sarah Bond stressed the importance of removing barriers between players. I was. Bond highlighted her Xbox Adaptive Controller, and Spencer said he’d love to see everyone play together “regardless of your abilities.”
Anita Mortaloni, Xbox Accessibility Director, spoke to IGN in agreement with these sentiments, explaining how industry-wide collaboration can improve accessibility.
“Yes, we can all do a lot individually, but when we come together and partner and share ideas, whether between companies or communities, we can accomplish more. We can do it, and we can advance the industry… further,” Mortaloni said.
The Xbox Adaptive Controller debuted in 2018 and Microsoft continues to add accessibility accessories to its offerings. Earlier this year, the company revealed plans for his Microsoft Adaptive Mouse and Adaptive Keyboard. Other accessibility initiatives at the publisher include game ratings. This is a process where developers can review our guidelines and work with the Xbox Gaming & Disability community to solicit feedback.
Andrea Shearon is a freelance writer for IGN.