Assassin’s Creed Mirage’s map size isn’t as big as Valhalla or Odyssey, instead it’s closer to Unity’s Paris or Apocalypse’s Constantinople.
talk to easy alliesA Ubisoft spokesperson explained that this year’s Assassin’s Creed will not only revisit the origins of stealth, but also return to the series’ roots in terms of map size. Mirage’s Baghdad is very different from the vast worlds available in recent entries.
“They particularly compared it to Assassin’s Creed Revelations’ Constantinople and Assassin’s Creed Unity’s Paris,” said Michael Huber of Easy Allies.
For those unfamiliar, Assassin’s Creed switched to a more RPG-esque model in 2017’s Origins, followed by Odyssey and Valhalla. That switch introduced a much more expansive open world. But just as Mirage is looking to return to the stealth-first approach of its early entries, it looks like it will also offer much smaller and denser maps.
And unlike recent trilogies where players could wield axes while raiding highly suspicious foes, in Mirage combat is a last resort.
The game will be fully revealed at Ubisoft Forward 2022 following a series of leaks, putting players in the shoes of assassin Basim ibn Ishak. Set in the city of Baghdad 20 years before the events of Valhalla, Mirage launches on his October 12th for PlayStation 4 and 5, Xbox One and series, and PC.
Ryan Dinsdale is a freelance reporter for IGN. He will talk about witchers all day long.