Video Games

Dakar Desert Rally Review – IGN

For motorsport’s most famous rally raid event, there haven’t been many games based on the Dakar Rally in the past 40-odd years. One of them is his 1988 Fever Dream in his 8-bit, where he loads a car with a gun and drives it from France to Africa. Drive under the sea while avoiding giant starfish, lobsters, and numerous torpedoes. Perhaps adapting Dakar to the game is as difficult as actually winning it? , explains that it has zigzagged between uneven performance, bizarre design choices, and often cursing unresponsive handling.

There is no denying that the Dakar Desert Rally is a very ambitious and ambitious big off-roader. It’s a glimpse of the fun developer Saber Porto put into distilling this grueling event into something digestible. A unique racing game. The most impressive thing is the environment itself. The vast swaths of open desert are a particular highlight. It may sound barren and uninteresting, but emerging from winding valleys and clusters of palm trees into these undulating seas of sand makes for a racer with a rare sense of scale. Even on the racing track, the Dakar Desert Rally felt puny as it climbed the mountainous dunes. The time of day effects are great, and the dazzling wild weather effects are impressive as well. Other than a slight reduction in visibility, it doesn’t seem to add an obvious layer of danger to the race, but it’s nice and atmospheric.

From winding valleys and palm tree clumps to undulating sandy seas, it becomes a racer with a rare sense of scale.


Deserted

The environment is said to cover a whopping 20,000 square kilometers. It’s what Saber Porto described as the biggest open world racing game ever, but unfortunately there’s no way to know its full scope at launch. Free Roam Driving and Custom Events will unfortunately be coming as an update later this year. The update is free, but combined with the fact that Saber Porto demoted race team customization and replays to later updates, all of this contributes to the feeling that it’s not quite over. Some games will be released sooner than others.

For example, on Xbox Series X, the problem is that Dakar Desert Rally resolution mode actually looks smoother than performance mode. In resolution mode, the frame rate is fixed at a steady 30 frames per second, and that consistency makes it look reasonably smooth. A performance mode that obviously sacrifices pixels for a frame looks pretty bad to the naked eye. If the conditions are right, you could certainly hit 60 frames per second, but you’re not stuck there. The resulting heterogeneity is sometimes quite frightening. In fact, at first I even thought the mode was mislabeled, but it’s not. Choosing a resolution mode is easy.

The growing list of bugs I’ve encountered certainly doesn’t help either. I have minor issues like a scratched or shattered windshield on my Iveco Powerstar that doesn’t go away completely no matter how many times I pay for it to be repaired, and I can hear music even at 0% volume, but the autosave issue I’m currently experiencing is Serious. Xbox Series X is worse. The progress pile disappears after finishing, even though the autosave icon is blinking the whole time. Quick Resume is a useful crutch, but it’s very frustrating to lose XP levels, new vehicles, cash, completed rallies, and then go back to random in-race checkpoints hours in advance.

At one stage I lost 3 vehicles, multiple XP levels and thousands of credits.

Equally frustrating is the handling model. Dakar Desert Rally includes a formidable assortment of rally raid his machines representing all competing vehicle classes, and there are some very good damage models here. Unfortunately, there’s a big gap between what’s fun to drive and what’s not. The quad rides poorly and is hopelessly sensitive to changes in direction.Bikes are a little better – they don’t feel very Delicate, but prone to losing control on a regular basis. Handling side by side with the car is a little more manageable than the bike, but gentle. The weight is nice during straight-line acceleration, jumps and gentle cornering, but it doesn’t help when you oversteer a bit. Getting into a mild drift and not being able to fully countersteer out of it is incredibly frustrating. It spins out when you lie down for a bit. Adding an angle to the steering in the tuning menu before the stage helps a bit, but it’s not a complete fix all at once.

Anything more than a little oversteer is completely hopeless.


But the track feels great. Despite being the largest and sturdiest vehicle available, it’s much more fun to drive. It’s tall but stable, confidently anticipating landings from jumps, absorbing impacts from enemies without spinning, and actually reacting to countersteer. They are not late either. Honestly, I wish I could play the whole campaign alone on the track. Currently it is. If all opponents could fit under all the start gates.Unfortunately at one event he was pushed behind an AI opponent and delayed the start of the race by 10 minutes after him. In the meantime, it was not possible to pause and resume because control had not yet been passed.

Of course I didn’t want to simply quit because of the autosave problem, but when the same thing happened on my final reboot, I gave in, quit, rebooted…and then what We lost hours of progress.

Sand Turismo

Note that these rolling starts against rivals only occur in the Dakar Desert Rally’s arcade-inspired Sport mode. It’s not representative of the actual Dakar format, but if you can put up with the surprisingly aggressive AI, it’s a better entry his point for anyone who might be intimidated by the higher difficulty orienteering aspect . For example, in professional mode you have to interpret the directions given in the road book and reach invisible waypoints. It’s a satisfying challenge, and a different kind of racing than I usually play, but it’s somewhat marred by the robot co-driver’s advice not being as detailed as the roadbook instructions. especially vague.

I also don’t like saberporto’s approach to scaling distances. The Dakar Desert Rally map is said to be his 1:5 scale riff on Saudi Arabia, but the studio has shortened the distance to match. This means that the race listed at 70 km is actually only a fifth of that of him. Unfortunately, when the co-driver warns him that he has to turn left after 2km, that means in reality he is only 400m away, and only a few seconds away from it. means

Strange is the fact that the competition in the real Dakar race is locked behind a third difficulty level (simulation mode) that can only be opened by reaching level 25. , an introductory meeting. I have absolutely no idea why the title event is gated like this. It’s inherently absent for casual players, and annoyingly long out of reach for hardcore racers.

Overall, there’s not much of a feeling of campaigning as a real rally driver with a particular team. The Dakar Desert Rally just throws different vehicles at random and says ‘Go for it’. I think the freedom to drive whatever you want is great, but it’s also kind of like Formula 1 where you drive a Ferrari one weekend and a McLaren the next. Saber He also loves the historic cars that Porto has put in, but unlike the real thing, he doesn’t have his own class of classics. This puts an ’80s icon competing with modern metal, which is pretty contrived. It’s also punishing to unlock it because you have to complete the event 5 times (once for each class, yes you have to ride a quad).

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