Video Games

Fans Crack Tears of the Kingdom’s Secret Experience Scaling System

Tears of the Kingdom fans believe the game has a hidden experience scaling system similar to the one that governed world progression in Breath of the Wild.

data miner Evidence had previously been discovered suggesting that the 2017 game had a system in which Link gained experience and leveled up. This system is said to govern when more dangerous enemy variants and powerful weapons and shields start appearing in the game world.

Some members of the Zelda community now suspect that a similar system is at work in Tears of the Kingdom. YouTuber Austin John Plays We recently detailed this system in a new video. This video combines knowledge gleaned from Breath of the Wild dataminers with observations of world progress in the latest installment of The Legend of Zelda franchise.

As with its predecessor, the underlying progression system has no visible hud elements such as level numbers or XP gauges, but recognizes itself by the types of monsters and equipment you encounter as you progress through the game.

According to Austin John Plays’ video, Link gains a large amount of experience points for each enemy kill, but the amount varies depending on the difficulty of the enemy. Additionally, in Breath of the Wild, it is noted that she can only gain experience points for the first 10 enemies she defeats of each specific type, including his one-off bosses that earn him tons of XP. Found out by a dataminer.

Leveling up affects the types of enemies present in the game world. According to Austin John Plays, this is why blue and black Bokoblins start appearing in large numbers all over Hyrule at some point. However, it seems that not all enemies scale with experience. For example, certain soldier constructs you encounter on Sky Island will remain basic Zonai constructs no matter how far you progress.

The leveling system is said to also affect the types of weapons you encounter and their properties. As the game progresses, more powerful new weapons will start appearing, while certain other weapons that don’t change type will get mods that may, for example, increase their attack power or durability over their base form. I can.

This scaling rule also seems to apply to undecayed weapons held by fog ghosts, such as static wraiths found in the depths. As such, the dark underworld has become a useful source of quality weapons, such as the Royal Guard’s Claymore in the latter game.

If the experience system detailed by Austin John Plays is correct, Tears of the Kingdom is inherently as hard as you choose to make it. Players looking for a challenge can swoop in early to take on stronger monsters, gaining quick XP while granting access to tougher enemies and more powerful weapons. More cautious gamers also have the option of tackling Hyrule at a slower pace while avoiding stronger enemies and focusing on temples to boost hearts and stamina before defeating bigger ones.

see ours Tears of the Kingdom walkthrough and guide Read on for more tips and tricks to get the most out of your Hyrule adventure. In fact, you can start right here.

Anthony is a freelance contributor covering science and video game news for IGN. With over eight years of his experience covering breakthrough developments in multiple scientific fields, he has absolutely no time for your pranks. Follow him on Twitter @BeardConGamer

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