Video Games

Redfall Developer Is Working on Reversing Always-Online Requirement

Arkane Austin says they are working on a fix that will overturn Redfall’s always-online requirement. This is an aspect that received backlash when it was first announced.

in an interview with euro gamer, game director Harvey Smith said: And we have already started work to address this in the future. Need to do things like savegame encryption and a lot of his UI work to support it. So while we are investigating, we can’t promise anything, we will investigate and are actively working towards a fix in the future. ”

Smith also elaborated on why Redfall was designed from the ground up as an always-online experience. We didn’t sell microtransactions through the in-game store, as the game doesn’t have them (DLC is planned that includes guns and costume bundles, but will be sold via the Xbox store). Instead, the decision behind requiring online connectivity was to help Arkane understand how people were playing Redfall and when he was having trouble.

“This allows for some accessibility-related things. It allows for telemetry. For example, if everyone falls off a ladder and dies, it will show you,” Smith explained. bottom. “And you can tweak the ladder code. There’s a reason it’s not insidious.”

Smith said Arkane wanted to take an empathetic approach to player concerns, as not everyone has a stable internet connection and it is prone to outages from time to time. “And I think that’s a valid criticism,” Smith said.

Smith’s use of the term “fix it in the future” could indicate that the system will change after release, so for now, temper hopes that Redfall will definitely release in offline mode. seems wise.

Redfall launches May 2nd for PC and Xbox Series X|S. In his Redfall preview for IGN, “If Arkane Austin can bring his own version of innovation, [Far Cry 2 and STALKER] Back in the late 2000s, Redfall managed to inject some long-needed excitement into the static genre. ”

George Yang is a freelance writer for IGN. He has been writing about the industry since his 2019 and has worked with other publications such as Insider, Kotaku, NPR and Variety.

When he’s not writing about video games, George plays them. surprised! You can follow him on Twitter @Yinyangfooey.

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