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Remnant 2 – The First Hands-On Preview | IGN First

in almost all respects Remnant 2 It feels like it’s on its way to becoming a proper sequel to Gunfire Games’ underrated 2019 Soullike. Affectionately referred to by the community as “Dark with a Gun He’s Soul”. Remnant: From the Ashes A handful of crappy indie developers were working on the project at first. Four years later, that team has swelled to over 60 people, with the support of its new mammoth parent company, the Embracer Group, to count. Remnant 2, the result of that doubling was clear. This sequel seems to absolutely dominate. The shootouts surpass its predecessor, the buildcraft is an RPG nerd’s dream, the enemies and bosses are relentlessly ferocious, and vastly improved. The procedural generation engine is one of the most ambitious I’ve seen from something like Soul. for a very long time.

The night before I get it Remnant 2I spent some time replaying the first game in my hotel room, but what immediately struck me when the sequel launched was how good it looked. from the ashes Aesthetically it was a bit drab, but Remnant 2 Absolutely bursting with color and detailed characters. Whether you’re hanging out in Ward 13’s rustic sanctuary or running her Yaesha under the eerie crimson sun, a breakthrough isn’t just a renovation, it’s a complete overhaul.

But more importantly, Remnant 2 It feels more on par with its third-person shooter brethren than its predecessor, both in terms of movement and combat. For starters, melee combat is not only a viable option compared to the feeble slashing of the first game, but it actually feels good to get up close and beat someone up when bullets go awry. I’ve used everything from guns to rifles to crossbows, and each one I found satisfying and ferocious (some found the early versions I played a bit overpowering). there was).

The number of enemies and the sneaky ways they attack you also seem to be a step up, given how few biomes I’ve been able to explore. New enemies were always waiting around every corner, even when battling cultists infected with .

“But the sequel’s killer feature is the ambitious improvements it seeks to make to the procedurally generated levels.”


Boss fights have also been tweaked, especially when it comes to additional overuse that was frustrating in the first game. Gunfire Games have heard player feedback loud and clear, and most bosses I’ve beaten either take advantage of them lightly while waiting for other puzzles to be solved, or become a major obstacle. For example, when I fought Mother Mind, a giant plant monster called Mother Mind, I attacked me with explosive pollen, and during the damage phase, I only faced a few floating adverts. bottom. To drive my character crazy, I fought off additional waves while trying to figure out tricks to overcome the boss’s insane gaze.

Movement has also been reworked, as jumping between gaps is now possible. Also, my prayers regarding the first game’s most annoying feature, the stamina his meter, have been answered. Now applies only during combat. This means you don’t have to worry about arbitrarily slowing down every few seconds while exploring the world. Jumping and climbing makes exploring and engaging bad guys more interesting. This is because using verticality skillfully to create gaps between enemies creates fun moments. Plus, there are now dozens of exciting new ways to make you die.

However, the sequel’s killer feature is Ambitious improvements intended to add to procedurally generated levelsThe first Remnant confused the layout of the level, which enemies spawned, Remnant 2 takes it to a whole new level by randomly generating nearly every element of the adventure. In fact, even the tutorial is different for each player, as the starting area is randomly assigned between several different options. Each playthrough feels like a wildly different experience.

Finally, there are many ways in which character buildcraft has improved. Instead of picking a base class and slapping some weapons and modifiers from there, Remnant 2 has an amazing number of options to choose from, including an amazing multi-class system that allows you to mix and match archetypes such as: gunslinger Or a handler who creates a unique cocktail of perks and abilities. Additionally, we’ve expanded the number of trinkets and items you can use to customize your build. This includes new ways to customize Dragon Heart healing items that can be game-changers for players.

played quite a bit Remnant: From the Ashesbut all I saw from that sequel was Remnant 2 My next addiction. Simply put, I couldn’t stop thinking about it. I hope the finished product turns out to be as promising as my early peek suggested.

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