Video Games

Tears of the Kingdom’s Focus on Freedom Was a Direct Reaction to Fans Messing With Breath of the Wild

If you’ve posted gameplay, fanart, or other posts about The Legend of Zelda: Breath of the Wild in the last six years, congratulations! You may have had a small influence on that sequel.

in a long interview Released by Nintendoproducer Eiji Aonuma, director Hidemaro Fujibayashi, and designer Satoru Takizawa discuss how the response to the previous game guided their approach to Tears of the Kingdom, and how it gives players even more freedom. I talked about what inspired me to do this.

When asked if he ever sees gameplay videos from fans, Aonuma replied, “There was talk about it within the development team.”

“The idea of ​​giving players the freedom to do whatever they want with this game was born out of the reaction of people who played the first game,” he said.

“It’s been six years since the last game was released, but many fans are still posting pictures, comments and videos on social media,” Takizawa added. “Especially when the team is facing difficulties during development, these things make the staff’s eyes light up and make them think, ‘Okay, let’s show them what we have!'” “

“Having players come up with their own solution to a puzzle gives them a strong sense that they are the only ones who have solved it.


After all three thanked their fans, Aonuma elaborated on how the reputation of past Zelda games influenced Tears of the Kingdom’s approach to puzzles.

“Some fans say that The Legend of Zelda games make them feel like they’re the only ones solving the puzzle. That’s what they love about the series,” he said. “We believe that having players come up with their own solutions to puzzles gives them a stronger sense that they are the only ones who have solved them, rather than using predefined solutions. In a way, it’s unique to the Legend of Zelda series, but I think it’s brought out even more in this game.”

Elsewhere in the interview, they also gave me advice For those of you who were looking forward to starting tonight—especially since Aonuma has already completed Tears of the Kingdom 20 times.

That sense of freedom and exploration is certainly something that comes up a lot around Tears of the Kingdom. IGN’s Tom Marks writes in a 10/10 review It “revamps old lands and introduces vast new areas, so much that it makes you wonder if Breath of the Wild was actually that big.”

If you want to learn more about Tears of the Kingdom while you wait to play, Check out the spoiler-free preview.And once you do Dive into Hyrule once more, Be sure to check the guide page Help with any exploration.

Alex Steadman is IGN’s senior news editor and oversees entertainment coverage. When she’s not writing or editing, she can be found reading fantasy novels and playing Dungeons & Dragons.

Related Articles

Back to top button