Video Games

The Last of Us Part 1 Uses PlayStation 5’s Haptic Feedback to Help Deaf Gamers

The Last of Us Part 1 remake has some interesting accessibility features, such as the use of haptic feedback to assist deaf gamers felt how the interaction is delivered.

a playstation blog The post outlines some of the accessibility features coming to the game and carries over from The Last of Us Part 2’s extensive array of modifiers.

“[One feature] It started as a prototype, but what really succeeded during playtesting was the ability to replay dialogue via the PS5 DualSense controller as haptic feedback,” said Game Director Matthew Gallant. “That way, deaf players can feel how the dialogue is delivered, and feel the emphasis, along with subtitles to give some understanding of how the dialogue is delivered.” I can do it.”

This interesting new feature is made possible by the PS5’s DualSense controller and its haptic feedback. This is a much more subtle response than simple vibrations and vibrations from other controllers.

Of course, this is not the only accessible feature that has been added. Gallant said:

“The biggest new feature we have is cinematic audio descriptions. and integrated into all cutscenes and localized languages.”

Audio descriptions are common on television sets, essentially narrating scenes for the visually impaired. The inclusion of audio commentary in The Last of Us Part 1 really shows how developers are trying to improve accessibility.

Last of Us TV Series on HBO Images

The Last of Us was originally released in 2013 and is coming to PS5 next month.

IGN’s first review of The Last of Us said: It never slows down, it never gives up and, quite frankly, it never disappoints. “

Want to read more about The Last of Us Part 1? Check out the official launch trailer for the game and all the new modes and enhancements coming to The Last of Us Part 1.

Ryan Leston is IGN’s entertainment journalist and film can follow him twitter.

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